Experimental Build 0.4.221 Update - Build Notes

Seamless Space Travel, Cloud Save System, Aziel Restored, Herd Behaviors, and more

OK, got a lot in this week! We finished restoring Aziel, the seamless space travel, and added in the cloud file system which will take over from the old SQL database structure. We updated the Aziel "giraffe" creature to the new AI and gave it the Herd Behaviors which we migrated over from our Beta Branch tests. We also updated a number of "quality of life" changes, moved the worms to the dunes, toned down the chance of a dust storm, and a bunch of other small items.

Seamless Space Travel

This second version of space travel incorporates asynchronous loading, removing the need of having a loading screen in between planet travelling. This will allow you to travel seamlessly from Proteus 2 to Aziel, including being in Low Orbit and a new zone called Deep Space.

Cloud File System

Version 1 of our file cloud save system deprecates the old SQL system, which was prone to errors due to data parsing over server connections. This new system has numerous benefits, such as automatic back ups of your data, much faster saving and loading (especially in high density worlds with lots of objects), and has an automatic migration feature which will bring over all your data. We took extreme measures to make sure to handle your data with care, and though it was a lot of work, we think it was worth it.

Additionally, the cloud data allows for far more variants in our save game states, which will allow us to explore more ways to customize structures and vehicles, along with being able to add more interesting game play elements. This system essentially frees us up to explore more, while adding stability, redundancy, and speed.

Aziel

The first planet restore since the code rewrite is Aziel, and she's looking better than ever. A full 7K world, Aziel is the largest planet we've made for Osiris: New Dawn. Aziel also sports a fancy new lava illumination shader for the heated areas of the world.

A side note - the worlds will continually be worked on as we go. For instance, this version of Aziel is missing the Tundra around it, and this will get added as we continue.

Herd Behaviors

We previously showed what we can do with stealth gameplay using the hearing and vision senses of the updated AI. Taking the AI further is the Herd system, which just like nature has a leader with the others following in a flocking style movement. Disturb the herd and they will scatter, all while avoiding obstacles, pathfinding, and not taking any hit to the game's performance.

Lots of Minor Fixes

Worms and storms seem to be the most frequent pain points, so we adjusted those this week, along with fixing a handful of other items.

  • Added - Seamless Space Travel to all gameplay systems

  • Added - Cloud Save System

  • Added - Aziel Planet

  • Added - Giraffe Idle and Gallop animations

  • Added - Giraffe rootmotion walk animation

  • Added - Attack, hit, and turn animations for Giraffe

  • Added - event system for going in and out of orbit

  • Added - support for planet rendering while in space

  • Added - Deep Space zone

  • Added - reertry sounds

  • Added - reentry sound when planet travelling

  • Added - support to test local and multiplayer saving from Quick Level Test

  • Added - AI systems into restored Aziel scene

  • Added - mineral nodes to restored Aziel scene

  • Added - creature zones for Giraffe herds in restored Aziel scene

  • Added - and improved creature herding systems and associated behavior tasks

  • Added - Giraffe creature from beta branch and set up with new herding and fleeing

  • Fixed - infinite worm spawns when a vehicle is lost to the worm in the Sand dunes

  • Fixed - interact system crash when interacting with an object without an interact target

  • Fixed - Compass System for space travel

  • Fixed - Map System for space travel

  • Fixed - creature zones not properly detecting player

  • Fixed - local planet issue when space travelling

  • Changed - Sandworms no longer are triggered when the player is in a spaceship

  • Changed - minimizing starting health at 5 so the player does not die instantly at spawn

  • Changed - adjustments to Structure build sounds behavior

  • Removed - interactable surface from hallway


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Experimental Build 0.4.230 Update - Build Notes

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Experimental Build 0.4.189 Update - Build Notes